Healer

    This majestic creature lives to protect and aid her fellow troops. Any army is improved with her healing support, but make sure to protect her from air defenses!

    Healer is a Clash of Clans troop that can be trained with Elixir.

    She is unlocked by upgrading a Barrack to level 8, which requires a Town Hall level 6.

    Healer Explained

    Healer is an air unit with moderate health capable of healing other troops.

    Her ability to heal affects a small area (1.5 tiles), making "heal splash" to all troops in this area.

    She can only heal other ground units, so she will not heal Dragons, Lava Hounds, Balloons, or any other air unit.

    Being the only troop on the game without any attack ability, she is a very unique troop on the game. When placed on the Clan Castle to defend, she will friendly Heroes and other Clan Castle troops.

    How to Use Healers

    Healers can be used with Giants, Bowlers, and most commonly with the Archer Queen to create the famous and super useful Queen Walk.

    A single Seeking Air Mines can take down a Healer, so it is recommended to "clear the skies" with Balloons or Baby Dragons.

    Always watch out for the Air Defenses. Healers have a fair amount of health, but high-level Air Defenses will take them down in a couple of seconds. This is extremely important while using with Bowlers and Giants as the Healers get closer to the defenses.

    While being used with the Archer Queen the Air Defenses don't have a radius large enough to kill the Healers. Archer Queen and the Healers have a range of 5 tiles each, so as long as the Healers remain behind the Queen, they should be out of the range of the Air Defenses - that has a range of 10 tiles.

    She is commonly used in small groups of 3~6 Healers, as only one should not be enough to make the friendly unit survive.

    The Rage Spell increases the healing rate, just as it increases the damage rate on regular troops, so it works extremely well on Healers.

    Stats

    Attack RangeAttack SpeedBarrack LevelDamage RadiusDonate CostFlying UnitGround TargetsHousing SpaceSpeedTraining TimeTriggers TrapsUpgrade Resource
    --
    4507008150711142001201Elixir

    Upgrade Stats

    LevelDPSHitpointsLaboratory LevelUpgrade Cost
    -
    1-365001450,000
    2-487005900,000
    3-6090062,700,000
    4-661,20074,200,000
    5-721,50098,000,000
    6-721,6001116,000,000
    7-721,7001218,000,000
    8-761,8001321,000,000
    9-801,9001421,000,000

    Upgrade Images

    Level 1 - 2

    Level 1 - 2

    Level 3

    Level 3

    Level 4

    Level 4

    Level 5 - 6

    Level 5 - 6

    Level 7

    Level 7

    Level 8

    Level 8

    Level 9

    Level 9


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